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Reviews for "Botanica Prototype"

calm it with the all caps

i dont say this to be mean but the platforming feels very slow, and with how easy the levels were a majority of the game felt like a slog. Most obvious example was the bridge chase, the tense music was good but it never felt very tense. i just held right and completely outran the falling bridge, to the point it was off screen. I was never in any danger.
The worm fight was a nice change of pace, but a good portion of the difficulty just came from how slow the character is. Also, if you lose to the worm boss, you have to replay that little platforming section beforehand, which requires you to wait for moving platforms and is really annoying. After a few times I just quit. I also agree with other people that the visibility can sometimes be bad with the player being a similar color to the grass and also being rendered behind it rather than in front.
It needs some work imo but I do think its got potential

nulledwine responds:

Thanks for the critical feedback, I ended up modifying the speed a bit and it did end up feeling a bit smoother. We want the game to more relaxed and open to anyone so we purposely settled for an easier difficulty and laid back approach especially since these initial levels are meant to ease you into the game; if you want tougher platforming challenges or more of a focus on that aspect then I don't think this game would be for you.
Thank you for playing and the feedback!

The movement is sluggish and the hitboxes are wonky. This makes the boss fight really unfun, to the point where the second phase is much much easier than the first phase since he doesn't throw the homing sword that is impossible to dodge. The player is also greatly discouraged from using the x key at all, it is far better to just use the arrow seed and wait for recharge rather than to take the almost guaranteed contact damage from getting close enough to enemies to actually hit them with the sword.