TonyMurray

Engaged Member
Apr 8, 2024
3,636
6,142
Anyone who tried it with my game had an issue ?
URM and the choice descriptor are both fine, I play with them both by default and the "universal" part of the name is usually true to its word. It's rare that a Ren'Py game won't work with them.

More specifically for the game itself, I echo what some have said about ignoring the vocal few. Just make the game to your own vision, since you are the only one who knows what that is and what will fit/won't fit in with it!
 

Geigi

Well-Known Member
Jul 7, 2017
1,999
4,269
How does a trope become a trope?
Because the same few request the same shit, as far and wide as possible.
How does originality become full expression?
The dev sticks to his own ideas and expands them using HIS OWN creativity.......
If devs don't want people to make games instead of them, they should clearly say so. All I see is either Devs asking for ideas, suggestions and requests or others say add this, add that and Devs answering will see, we will add. I haven't seen Devs that upfront strictly say I'm making a game with my own story, characters and kinks. Either play my game or don't. Of course that others will want to see their type of sex, they aren't interested in stories.
 
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Mr Fable

Creator of "Whispers of Desire"
Game Developer
Oct 5, 2024
100
236
If devs don't want people to make games instead of them, they should clearly say so. All I see is either Devs asking for ideas, suggestions and requests or others say add this, add that and Devs answering will see, we will add. I haven't seen Devs that upfront strictly say I'm making a game with my own story, characters and kinks. Either play my game or don't. Of course that others will want to see their type of sex, they aren't interested in stories.

I think the best approach is finding a balance. For me, it's about staying true to the core story idea—what made it compelling in the first place—while staying open to new ideas that can enhance it. As long as those additions don’t compromise the original vision, and they can add depth to the story. Sometimes great moments can come from ideas you didn’t plan originally, but that still feel right within the world you’ve built.
 
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tunaboy57

Member
Jan 11, 2024
125
159
If devs don't want people to make games instead of them, they should clearly say so. All I see is either Devs asking for ideas, suggestions and requests or others say add this, add that and Devs answering will see, we will add. I haven't seen Devs that upfront strictly say I'm making a game with my own story, characters and kinks. Either play my game or don't. Of course that others will want to see their type of sex, they aren't interested in stories.
THe rationale of an "influencer"
Fine if that's the way you see yourself in the picture.

The main thing that drives game devs (who are not just in it for the milking of gullible patrons - have seen too many of those) is surely their desire to create their own unique take on genres of their choosing.
If all games were merely the results of cash-driven polls, there would be so few mundane same-same scenarios, and we might all just as well play the same ten games.

I am just out to encourage creative people to employ their own kinks, not others. To say that they don't have to follow the path of others to create something successful. What makes a great game? It's differences from the pack, not its similarities.
 
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Mr Fable

Creator of "Whispers of Desire"
Game Developer
Oct 5, 2024
100
236
THe rationale of an "influencer"
Fine if that's the way you see yourself in the picture.

The main thing that drives game devs (who are not just in it for the milking of gullible patrons - have seen too many of those) is surely their desire to create their own unique take on genres of their choosing.
If all games were merely the results of cash-driven polls, there would be so few mundane same-same scenarios, and we might all just as well play the same ten games.

I am just out to encourage creative people to employ their own kinks, not others. To say that they don't have to follow the path of others to create something successful. What makes a great game? It's differences from the pack, not its similarities.
Thank you. I appreciate the support.
 
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Joshy92

Message Maven
Mar 25, 2021
12,653
29,274
How bad is the sandbox going to be in this? I just got up to the first part of it, and already it annoys me.

It's not a planned tag at this point it's in the game so it should be in the tags at the top of the page.
 

Filipis

Well-Known Member
Nov 15, 2022
1,275
2,391
Thank you for taking the time to write this long response. Most of the unnecessary scenes in the initial release was to make the player feel more connected with the characters. I wanted to make the player care about what happens to FMC and MC. As the story progress there will be fewer such unnecessary scenes and interactions between the characters. However, the story overall will still be wordy compared to other VNs as I intend to explore the dynamiccs between the characters and their emotional turmoil as well. I am also planing to keep some of the narration. I understand that it does seem redundant to state something that is already shown in the pictures and some people don't like it. I would say it's more of a personal preference
I understand personal preferences, but I have to say that "Show, don't tell" is a core principle of visual mediums for a reason - simply put, you bore the player with redundant repeating of information, and slow down the tempo too much.

As for the other part (the visuals showing details of a person's day) - keep them. Just don't narrate every single render, because it breaks the aforementioned core principle.
 
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Mr Fable

Creator of "Whispers of Desire"
Game Developer
Oct 5, 2024
100
236
Good game, looks promising. How frequently you are planning to release the update every 3 months?
1.5 to 2 months for the first few updates. It may take longer as paths start to diverge. But I plan to recruit more artists and keep it at or below 3 months when the current bandwidth is not enough, given that there is enough interest.
 

DanThaMan

Engaged Member
Jun 25, 2017
3,662
7,876
1.5 to 2 months for the first few updates. It may take longer as paths start to diverge. But I plan to recruit more artists and keep it at or below 3 months when the current bandwidth is not enough, given that there is enough interest.
Recruiting more artists is bad for a couple of reasons in my opinion, it ends up costing you way more money plus it means you end up relying on them in which it could even slow down development...
 

Mr Fable

Creator of "Whispers of Desire"
Game Developer
Oct 5, 2024
100
236
Recruiting more artists is bad for a couple of reasons in my opinion, it ends up costing you way more money plus it means you end up relying on them in which it could even slow down development...
True. There will be risks. If this ever gets to a point where I can afford more artists, hopefully I will find some reliable ones.
 
5.00 star(s) 2 Votes