Not I.Anyone who tried it with my game had an issue ?
URM and the choice descriptor are both fine, I play with them both by default and the "universal" part of the name is usually true to its word. It's rare that a Ren'Py game won't work with them.Anyone who tried it with my game had an issue ?
Nice thanks will be keeping an eye on thisSlow corruption is planned. But cannot disclose too much information without spoiling the story.
If devs don't want people to make games instead of them, they should clearly say so. All I see is either Devs asking for ideas, suggestions and requests or others say add this, add that and Devs answering will see, we will add. I haven't seen Devs that upfront strictly say I'm making a game with my own story, characters and kinks. Either play my game or don't. Of course that others will want to see their type of sex, they aren't interested in stories.How does a trope become a trope?
Because the same few request the same shit, as far and wide as possible.
How does originality become full expression?
The dev sticks to his own ideas and expands them using HIS OWN creativity.......
If devs don't want people to make games instead of them, they should clearly say so. All I see is either Devs asking for ideas, suggestions and requests or others say add this, add that and Devs answering will see, we will add. I haven't seen Devs that upfront strictly say I'm making a game with my own story, characters and kinks. Either play my game or don't. Of course that others will want to see their type of sex, they aren't interested in stories.
THe rationale of an "influencer"If devs don't want people to make games instead of them, they should clearly say so. All I see is either Devs asking for ideas, suggestions and requests or others say add this, add that and Devs answering will see, we will add. I haven't seen Devs that upfront strictly say I'm making a game with my own story, characters and kinks. Either play my game or don't. Of course that others will want to see their type of sex, they aren't interested in stories.
Thank you. I appreciate the support.THe rationale of an "influencer"
Fine if that's the way you see yourself in the picture.
The main thing that drives game devs (who are not just in it for the milking of gullible patrons - have seen too many of those) is surely their desire to create their own unique take on genres of their choosing.
If all games were merely the results of cash-driven polls, there would be so few mundane same-same scenarios, and we might all just as well play the same ten games.
I am just out to encourage creative people to employ their own kinks, not others. To say that they don't have to follow the path of others to create something successful. What makes a great game? It's differences from the pack, not its similarities.
I mean unofficial android version compressSightlyBrave android download links are available on the original post.
I understand personal preferences, but I have to say that "Show, don't tell" is a core principle of visual mediums for a reason - simply put, you bore the player with redundant repeating of information, and slow down the tempo too much.Thank you for taking the time to write this long response. Most of the unnecessary scenes in the initial release was to make the player feel more connected with the characters. I wanted to make the player care about what happens to FMC and MC. As the story progress there will be fewer such unnecessary scenes and interactions between the characters. However, the story overall will still be wordy compared to other VNs as I intend to explore the dynamiccs between the characters and their emotional turmoil as well. I am also planing to keep some of the narration. I understand that it does seem redundant to state something that is already shown in the pictures and some people don't like it. I would say it's more of a personal preference
1.5 to 2 months for the first few updates. It may take longer as paths start to diverge. But I plan to recruit more artists and keep it at or below 3 months when the current bandwidth is not enough, given that there is enough interest.Good game, looks promising. How frequently you are planning to release the update every 3 months?
I am targeting between 15th May to end of May.So next update is end may?
Recruiting more artists is bad for a couple of reasons in my opinion, it ends up costing you way more money plus it means you end up relying on them in which it could even slow down development...1.5 to 2 months for the first few updates. It may take longer as paths start to diverge. But I plan to recruit more artists and keep it at or below 3 months when the current bandwidth is not enough, given that there is enough interest.
True. There will be risks. If this ever gets to a point where I can afford more artists, hopefully I will find some reliable ones.Recruiting more artists is bad for a couple of reasons in my opinion, it ends up costing you way more money plus it means you end up relying on them in which it could even slow down development...
Merci. Je suis curieux de voir l'évolutionI am targeting between 15th May to end of May.